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Murphy's Laws of Combat
Courtesy of David R.
- If the enemy is in range, so are you.
- Incoming fire has the right of way.
- Don't look conspicuous: it draws fire.
- There is always a way.
- The easy way is always mined.
- Try to look unimportant: they may be low on ammo.
- Professionals are predictable, it's the amateurs that are
dangerous.
- The enemy invariably attacks on two occasions:
a. When you're ready for them.
b. When you're not ready for them.
- Teamwork is essential: it gives them someone else to shoot at.
- If you can't remember, the claymore is pointed at you.
- The enemy diversion you have been ignoring will be the main
attack.
- A "sucking chest wound" is nature's way of telling you to slow
down.
- If your attack is going well, you have walked into an ambush.
- Never draw fire, it irritates everyone around you.
- Anything you do can get you shot, including nothing.
- Make it tough enough for the enemy to get in and you won't be
able to get out.
- Never share a foxhole with anyone braver than yourself.
- If you are short of everything but the enemy, you are in a
combat zone.
- When you have secured an area, don't forget to tell the enemy.
- Never forget that your weapon is made by the lowest bidder.
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